Category: Thoughts
-
I’ve recently started a new project implementing a voxel system in Unreal Engine 5. My motivation for this is both to improve my understanding of Unreal and as something I could use to make my own game with. I’ve built… read more
-
I recently taken part in a game jam hosted by Opera for their GX Games platform using Game Maker. I had 2 weeks to make a game that fit the theme of predictably unpredictable. The game I ended up making… read more
-
This ended up being a much longer post than I intended so here is the TLDR. The Unreal Engine currently appears to be the engine of choice for a lot of studios. Likely due to the release of Unreal Engine… read more
-
It’s been a little while since I’ve posted anything new here so I wanted to give an update on what I’ve been up to. There’s not much I can talk about work wise, the work I did on Age of… read more
-
My productivity on personal projects has plummeted recently with all the big (and obscure) new releases. I was happy playing a bit of Death Stranding between working on my side projects but now I’m stuck trying to balance Baldur’s Gate… read more
-
With the release of the Xbox version of Age of Empires IV I am now free to talk about the work I did bringing the RTS game to Xbox and on developing a whole new UI for the game. I’ve… read more
-
I’ve been working on a personal project for a little while (started late last year) using Game Maker to build a real-time strategy game for the GX games platform (formerly Opera GX). It’s a great new platform for web based… read more
-
Feels like now is a good time for a second playthrough of Death Stranding, loved this game the first time around but never finished it and this will be the first time playing the directors cut. Can see myself spending… read more
-
I’ve had a few blogs before but for a good while now I’ve mostly been using twitter to throw my thoughts into the void, and places like Art Station + Deviant Art as portfolios. With all of the changes happening… read more









