Craig Richardson
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  • Age of Empires IV: Creating the Xbox UI

    Age of Empires IV: Creating the Xbox UI

    C#, C++, PC, Programming, UI, XAML, Xbox
    Nov 20, 2023

    On Age of Empires IV I worked on the Xbox UI as a senior programmer, implementing several UI features and widgets. I built the groundwork for the radial menu, a key feature for the Xbox version. I also worked on… read more

  • New Anarchy: Concept Art for an Original IP

    New Anarchy: Concept Art for an Original IP

    2D, Art, ConceptArt, VisualDevelopment
    Jul 1, 2023

    While working at PlayBoss I helped build a pitch for an original flight combat game. I created visual development work for an example character and a detailed concept art piece to show what the game could look like, using Maya… read more

  • Mafia 2 DE: Creating Screen Space Shaders

    Mafia 2 DE: Creating Screen Space Shaders

    C++, DirectX, GraphicsProgramming, HLSL, PC, Shaders, TechArt
    May 19, 2020

    I worked on Mafia 2 DE helping to investigate and create the updated look of the game. Using HLSL and C++ I created new screen space shaders that enhanced the visual quality, working closely with artists and other graphics programmers. read more

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