Craig Richardson
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  • Unreal Engine 5: Voxel Project

    Unreal Engine 5: Voxel Project

    Marching Cubes, Unreal, Unreal Engine 5, Voxel
    Aug 18, 2025

    I’ve recently started a new project implementing a voxel system in Unreal Engine 5. My motivation for this is both to improve my understanding of Unreal and as something I could use to make my own game with. I’ve built… read more

  • GX Games: Viral Glitch Game Jam

    GX Games: Viral Glitch Game Jam

    Game Jam, Games, GX Games, Opera, Pixel Art, Thoughts, video-games
    Jul 2, 2025

    I recently taken part in a game jam hosted by Opera for their GX Games platform using Game Maker. I had 2 weeks to make a game that fit the theme of predictably unpredictable. The game I ended up making… read more

  • Unreal Engine 5

    Unreal Engine 5

    Gaming, Industry, Industry News, Unreal, Unreal Engine 5, video-games
    Oct 2, 2024

    This ended up being a much longer post than I intended so here is the TLDR. The Unreal Engine currently appears to be the engine of choice for a lot of studios. Likely due to the release of Unreal Engine… read more

  • Updates on Personal Projects

    Updates on Personal Projects

    3D, Affinity, Art, Digital Painting, GameMaker, Graphics Programming
    Mar 25, 2024

    It’s been a little while since I’ve posted anything new here so I wanted to give an update on what I’ve been up to. There’s not much I can talk about work wise, the work I did on Age of… read more

  • Age of Empires IV: Creating the Xbox UI

    Age of Empires IV: Creating the Xbox UI

    C#, C++, PC, Programming, UI, XAML, Xbox
    Nov 20, 2023

    On Age of Empires IV I worked on the Xbox UI as a senior programmer, implementing several UI features and widgets. I built the groundwork for the radial menu, a key feature for the Xbox version. I also worked on… read more

  • New World + 3D Practice

    New World + 3D Practice

    3D, Arcane, Maya, New World, Thoughts, ZBrush
    Oct 13, 2023

    Been really absorbed in New World since the Rise of the Angry Earth expansion came out but wanted to post an update on some 3D practice I’ve been doing. Actually started this maybe a year ago but only been working… read more

  • Too Many Games!

    Too Many Games!

    Age of Empires, Armoured Core, Baldur’s Gate, Death Stranding, Games, Gaming, Palia, Starfield, Thoughts
    Sep 5, 2023

    My productivity on personal projects has plummeted recently with all the big (and obscure) new releases. I was happy playing a bit of Death Stranding between working on my side projects but now I’m stuck trying to balance Baldur’s Gate… read more

  • Age of Empires IV on Xbox

    Age of Empires IV on Xbox

    Age of Empires, Age of Empires IV, Climax, Game Development, Relic, Thoughts, Xbox
    Aug 25, 2023

    With the release of the Xbox version of Age of Empires IV I am now free to talk about the work I did bringing the RTS game to Xbox and on developing a whole new UI for the game. I’ve… read more

  • Personal Project

    Personal Project

    Aug 1, 2023

    I’ve been working on a personal project for a little while (started late last year) using Game Maker to build a real-time strategy game for the GX games platform (formerly Opera GX). It’s a great new platform for web based… read more

  • Death Stranding Round 2

    Death Stranding Round 2

    Death Stranding, Games, Gaming, Photo Mode, Thoughts
    Jul 27, 2023

    Feels like now is a good time for a second playthrough of Death Stranding, loved this game the first time around but never finished it and this will be the first time playing the directors cut. Can see myself spending… read more

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